The Problem

GROWS Skill Stages

Many developers only deal with a handful of projects in their career. Other developers get shuffled between products based on current needs and skillsets. How can we jumpstart learning and improve results?

We use a simulation.

Simulating a software development project has many advantages. Team members interact in real time, dealing with real issues. They have to make critical decisions. These decisions impact how the team can deliver value, but also impacts how the team interacts with customers and leadership, how the team makes decisions, shares information and deals with conflict.

In the GROWS Method® simulation, teams have the opportunity to explore common development scenarios, the trade-offs involved in investing in the team itself, and delivering the expected product. This allows them to gain a greater understanding of the forces involved; the need for investment in team growth, the importance of satisfying both the user and executive communities, and the importance of the real fundamentals.

The Simulation

In our proprietary online simulation, you’ll make decisions about which work to accept from the backlog, and make choices when unexpected events arrive. You are scored depending on how many Delivery Points your team can deliver in that time. You deliver points based on the roll of a dice. Along the way, you’ll encounter situations and decisions based on real world experiences, and your choices will affect your health.

As in the real world, your organization’s overall health is composed of several separate factors. In this simulation, your actions and decisions affect overall health in these different areas:

  • DEPLOY—Ability to deliver and deploy. This is influenced by tech practices, CI/CD infrastructure, and so on. This directly affects the size dice you can roll.
  • COLLABORATION—How well the team collaborates within itself and with the rest of the organization.
  • LEARNING—A measure of skill improvement. This includes personal habits and skill acquisition, and ability to embrace and take on novel problems.
  • EXPRIMENTATION—Ability to use Experiments to gather feedback on technical and process-oriented questions and problems.
  • ACTUALS—A measure of your “Grasp of Reality,” or use of actual, high-quality data instead of low-quality proxies.
  • USER—End user/customer happiness and satisfaction.
  • TEAM—Team member happiness and satisfaction.
  • LEADERSHIP—Executive and other leadership happiness and satisfaction.

What You Get

  1. Pre-activity meeting with the team leader or sponsor
  2. Two rounds of the simulation with your team that we will facilitate and observe (2 hours)
  3. Team debrief to discuss their experience and learnings (1 hour)
  4. Follow up and final debrief with the team leader or sponsor

Scheduling and Fees

This Workshop fee is $4,500.00USD per team, limited to 10 participants maximum with a 4 person minimum.

To schedule your workshop, please email us at sales at growsmethod dot com with the dates you have in mind.

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